Rounds 13, 19 and 24 are noticeably shorter as well. For example, round 38 changes from a regrow ceramic rush to spaced MOABs and clustered BFBs from round 77 in BTD6. However, some rounds are notably different from their BTD6 counterparts due to balance. For example, round 1 in Battles 2 is round 2 from BTD6, and round 20 in Battles 2 is Round 40 in BTD6. The rounds in Bloons TD Battles 2 correspond to even rounds in Bloons TD 6. The next round will begin either 4 seconds after one player pops all natural bloons on their side, 2 seconds after both players pop all natural bloons, or 10 seconds after the last natural bloon spawns. These natural bloons will spawn and traverse the track until they are popped or leak. There are 40 standard rounds, going up to 50 for tiebreaker rounds, which increase in difficulty. See the Bloons section below, or the Bloons article to learn more.īloons spawn automatically in groups known as rounds. Popping Bloons does not give any money (except for a few upgrades). Bloons like the Lead, Purple, and Thermal Bloons have special resistance to certain attacks. Some of these bloons will spawn multiple children bloons, and some will take more hits to destroy. This incremental layering continues through Green, Yellow, Pink, Black/ White Bloons, Zebra, Rainbow, Ceramic Bloons and so on. The Blue Bloon takes two hits total to destroy: One hit to destroy the blue layer, which will leave behind a Red Bloon, and another hit will be needed to destroy that Red Bloon. It moves faster than a Red Bloon and will deduct two lives if leaked. The next tier of Bloon is the Blue Bloon. If it manages to escape, it will deduct one life. The first bloon players encounter is a Red Bloon: a slow moving bloon that takes one hit to destroy. The Bloons themselves are the enemy of BTDB2. The two core gameplay mechanics which players utilize to achieve this goal are tower defense and "Bloon Send" offense. In this way, the primary objective of BTDB2 is to get the other player to lose all lives first. The first player to reach zero lives will lose. Upon reaching the exit of a player's side, these Bloons will deduct a certain number of lives from that player's 150 life total. On each map, there is a path, or paths, which Bloons will traverse. Players can only interact with the map on their side. Player 1 is assigned the left side and Player 2 is assigned the right side. The primary goal for each player is to outlast each other, and hence be the last player to lose all of their lives.Įach game, both players are presented with a symmetric map split vertically. In Bloons TD Battles 2, two players compete against each other to survive an onslaught of enemy balloons (known as "Bloons") using monkey and non-monkey towers while also trying to attack each other with their own Bloon rushes. Gameplay of Bloons TD Battles 2, during early rounds Completing all 4 lessons will unlock the Hero Gwendolin, as well as a few avatars and banners. Each of these lessons focuses on a core game mechanic, including: placing and upgrading towers, sending enemy bloon rushes, earning income, and exploiting enemy weaknesses. The Battle School consists of four lessons, the first two of which are required to access online play. Upon starting an account for the first time, Quincy will prompt the player to go to the Battle School tutorial. Gameplay Tutorial Main article: Battle School (BTDB2)
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