The Athetos ledge requires (what I'll call) the long jump technique to get onto, where you hit Up, then nearly the same frame hit jump then Up to teleport up, your teleport will refresh just in time to do it again Disco Balls REQUIRE a non-hitting lure strat, you progress slowly up while luring them with Drone downwards. Sentinel fight (for time) practically requires you to do the Red Coat horizontal strategy, Exit-Nova safe strat when you have no more health in the room beforehand Laser (Mar-Uru) enemies are WAY easier in v1.0, but you should still hack them E-Kur-Mah to Ukkin-Na death-warp is consistant, I found that hacking the platform only was easiest and touching Rolly-Polly from sort-of underneath (touching ledge wall) to get a preferred timing and angle method Ukhu requires 3 hacked bug explosions to insta-kill due to v1.0 being pre-nerf, without Kilver shots prioritize boss over bugs, I had 12 hacked bugs on-screen to kill this guy Hacking is more important than killing things because you don't have Kilver ![]() Jump onto a bullet (less damage) first to run through Telal There are a number of technique changes and the run is definitely not as safe as Steam's Lowest% of 10%. This run also doesn't enter breach pockets. I finished it off this morning, as I don't know when I'll get another time to touch that PS4 after today. This was segmented out over 3 days, and no recording gear. ![]() I also finished the run for 9% (or 09% say-ith results screen) and I've uploaded a "proof-of-concept" video. So for PS4, I managed a 2 block clip with AXIOs, but that was iffy.
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